Hello,
i have a big problem.
i have a animation in Houdini, if export this in modo.
all my object with dynamic in houdini are not animed in modo…
if i move a object in houdini frame by frame and export in FBX, in modo it's ok… but not if my move is managed by the dynamic of houdini…
please, it's very important…
someone has an idea?!
thanks
i have a big problem.
i have a animation in Houdini, if export this in modo.
all my object with dynamic in houdini are not animed in modo…
if i move a object in houdini frame by frame and export in FBX, in modo it's ok… but not if my move is managed by the dynamic of houdini…
please, it's very important…
someone has an idea?!
thanks
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Hi,
Which version of Houdini are you using? There was a bug fixed recently which caused some deforming objects to be exported without any animation. Please try version 9.5.189 or later to see if this problem has already been fixed.
Which version of Houdini are you using? There was a bug fixed recently which caused some deforming objects to be exported without any animation. Please try version 9.5.189 or later to see if this problem has already been fixed.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
ok, i try
thanks
thanks
![Houdini 9.5.230 For Mac Houdini 9.5.230 For Mac](/uploads/1/2/6/5/126547865/607310739.png)
heu… where i can download.
houdini aprentice is onli 9.5.170
i have buy houdini there is 3 day…
but i don't know where i can download…
houdini aprentice is onli 9.5.170
i have buy houdini there is 3 day…
but i don't know where i can download…
You can find all the downloads on this page:
http://www.sidefx.com/index.php?option=com_download&Itemid=208 [sidefx.com]
Please scroll down below to the “Daily Builds” section. The latest available is 9.5.192.
http://www.sidefx.com/index.php?option=com_download&Itemid=208 [sidefx.com]
Please scroll down below to the “Daily Builds” section. The latest available is 9.5.192.
Houdini 9.5.230 For Mac Catalina
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
ok, i have try.
but i'ts always the same problem.
my object with dynamics in houdini are not animat in modo…
have you an idea?
thanks
but i'ts always the same problem.
my object with dynamics in houdini are not animat in modo…
have you an idea?
thanks
![Houdini 9.5.230 for mac os Houdini 9.5.230 for mac os](/uploads/1/2/6/5/126547865/479594330.jpg)
Well, the problem could be either in Houdini exporter or in Modo importer.
To test this, you can import the FBX file you have exported back into Houdini - if it imports correctly with animation, then it's probably something on Modo's end.
Also, can you attach the Houdini file you are trying to export? This way I can take a look and see exactly where things go wrong.
To test this, you can import the FBX file you have exported back into Houdini - if it imports correctly with animation, then it's probably something on Modo's end.
Also, can you attach the Houdini file you are trying to export? This way I can take a look and see exactly where things go wrong.
Houdini 9.5.230 For Mac Os
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
ok, i send you my file.
but it's a simple file for try…
i take a cube, a apply “RBD object”
i create a plane, i apply “static object”
i export this in fbx
i importe in modo, when i play this fbx, nothing pass.
only my cube and my plane static
but if i deplace my cube in houdini frame by frame, i export in fbx and i open in modo, my animation frame by frame works well…
if i import my fbx into houdini, it's ok… then it's modo?
but it's a simple file for try…
i take a cube, a apply “RBD object”
i create a plane, i apply “static object”
i export this in fbx
i importe in modo, when i play this fbx, nothing pass.
only my cube and my plane static
but if i deplace my cube in houdini frame by frame, i export in fbx and i open in modo, my animation frame by frame works well…
if i import my fbx into houdini, it's ok… then it's modo?
Attachments:
cube_demo.hip (95.2 KB)
cube_demo.hip (95.2 KB)
Thanks for the file.
I've tested it with 9.5.195, and it seems to work fine for me. It imports properly both back into Houdini, as well as into Maya, so it looks like the problem may be on Modo's end.
To export dynamics, Houdini uses vertex caches, which essentially store frame-by-frame vertex positions of an object (in this case the cube and the grid) in separate files.
It sounds like Modo is importing the FBX file itself, but is ignoring vertex caches on it, which would explain why you get the actual geometry in with no animation on it.
I've tested it with 9.5.195, and it seems to work fine for me. It imports properly both back into Houdini, as well as into Maya, so it looks like the problem may be on Modo's end.
To export dynamics, Houdini uses vertex caches, which essentially store frame-by-frame vertex positions of an object (in this case the cube and the grid) in separate files.
It sounds like Modo is importing the FBX file itself, but is ignoring vertex caches on it, which would explain why you get the actual geometry in with no animation on it.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
Houdini 9.5.230 For Mac Osx
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i have to ask what version of Modo imports fbx. I know the current version is importing Mdd files.
you have to MDD the file,
FBX have some information apply to it, but not all,
you will have to (in modo) to load the objects and then apply the mmd file on it so you can get the dynamic motion of Houdini.
this is very similar workflow between Messiah Studio and other applications.
FBX have some information apply to it, but not all,
you will have to (in modo) to load the objects and then apply the mmd file on it so you can get the dynamic motion of Houdini.
this is very similar workflow between Messiah Studio and other applications.
oleg
Thanks for the file.
I've tested it with 9.5.195, and it seems to work fine for me. It imports properly both back into Houdini, as well as into Maya, so it looks like the problem may be on Modo's end.
To export dynamics, Houdini uses vertex caches, which essentially store frame-by-frame vertex positions of an object (in this case the cube and the grid) in separate files.
It sounds like Modo is importing the FBX file itself, but is ignoring vertex caches on it, which would explain why you get the actual geometry in with no animation on it.
hi , i'm testing this using 9.5.230 mac and have no luck. Importing back to Houdini fail, there's no animation. import using Modo and Maya also fail. I found out the 9.5.170 is better, even it couldn't import fbx using maya/modo but at least the importing back to houdini is working fine.
metaclayCan you post the Houdini scene you are exporting to FBX?
hi , i'm testing this using 9.5.230 mac and have no luck. Importing back to Houdini fail, there's no animation. import using Modo and Maya also fail. I found out the 9.5.170 is better, even it couldn't import fbx using maya/modo but at least the importing back to houdini is working fine.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
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Side Effects Software, an industry leader in 3D animation and visual effects software, is pleased to announce the planned release of Houdini 9.5 on July 15, 2008. Houdini 9.5 brings the 3D industry’s first node-based workflow to the Mac ensuring that 3D artists can collaborate seamlessly in a multi-platform environment. Houdini 9.5 public beta release is available today for download on all platforms. “More and more artists are embracing Houdini’s node-based workflow for their animation and visual effects projects,” says Kim Davidson, President and CEO, Side Effects Software. “Houdini for Mac is an important step in bringing Houdini’s renowned power and flexibility to the wider creative community.” Built from the ground up with a particular focus on performance, Houdini for Mac supports 64-bit Intel-based Macs running Mac OS X v 10.5 Leopard. Houdini for Mac offers a standard Mac menu bar, a window menu on Houdini’s Dock icon and drag and drop support. QuickTime support has also been added for Mac OS X, Windows and Linux.
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